Category: User Experience
-
“Designing Multi-Device Experiences” (Book Review)

This article was first published in July ’14 on http://www.nirandfar.com/2014/07/how-successful-companies-design-for-users-multi-device-lives.html: We live in a world where the number of connected devices is growing on a daily basis at an immense rate, with people constantly switching between these devices (PCs, smartphones, tablets, TVs and more). The question arises how we can design optimally for a device to…
-
Priya Prakash explains about Design Principles at Mobile Academy

As part of the Mobile Academy curriculum, I recently attended a class by Priya Prakash on “design principles”. Priya is a very experienced designer and has founded Design for Change, a London-based urban experience design studio. Priya started off the session by explaining that design principles describe the experience of core values of a product or a…
-
User stories revisited, learning from Gojko Adzic

As Gojko Adzic is currently drafting his book titled Fifty Quick Ideas to Improve your User Stories, I picked up the following useful tips from his latest draft: Main learning point: Even if you think that you know all there is to know about user stories, I still recommend you read “Fifty Quick Ideas to Improve…
-
Do (Product Review)

I guess we all know how frustrating it can be to have to sit in meetings that just feel like a waste of time or that could have been dealt with in 30 minutes (instead of 3 hours). I know that there are quite a few apps out there which help us to run more productive…
-
Luke Jerram and Playable Cities

I really like the concept of a “Playable City”. At a recent conference, Clare Reddington, Creative Director at Watershed, spoke about the concept of a Playable City. A Playable City is a city where people, hospitality and openness are key, enabling its residents and visitors to reconfigure and rewrite its services, places and stories. In…
