My product management toolkit (39): go-to-market checklist

 

Thinking about how to best launch a product or feature to market can easily become an afterthought. I’ve certainly made the mistake of being so immersed in the execution of an idea that I forgot to think about how to best take a product to market. It doesn’t matter whether your product or feature is consumer facing or aimed at internal customers, I recommend considering the following as part of your go-to-market checklist:

Pre-Launch

  • Positioning statement – Write a positioning statement which explains succinctly who the product is for, what the product does and why it’s different from other products out there.
  • Internal announcement – Do an internal announcement of some sorts – e.g. at a staff meeting or via email – to let people know that a new product or feature is coming. This helps to build momentum and excitement as well as get valuable internal feedback in the run-up to launch.
  • Success criteria – Agree on the measures of success for your product, both quantitative and qualitative. What does ‘good’ look like post-launch and why? What kind of customer feedback are you hoping to receive once your product is live, which metrics are you expecting to be impacted positively? How do you manage ‘bad’ customer feedback? Upfront alignment on success or failure will also mean that you’ll be able to iterate quickly on your product or messaging if things aren’t heading in the right direction.
  • Training and demos – When launching a new product or feature, it’s important that people across the business have seen the product in action and have been trained on how to use it. Think for example about the people in customer support who might get inundated with customer questions once the product has been launched.
  • Launch date – Set a date and time for the launch and communicate to both people within and outside of your company. Your colleagues and a select group of customers can both provide you with valuable feedback prior to launch and spread the word. Also, make sure that your launch date doesn’t coincide with national holidays, other planned launches – by your company or a competitor – etc. as you don’t want the announcement of your new product to snow under.
  • Promotional content and FAQs – This covers all content and materials that will help explain the product, its benefits, who / what it’s for, and help (target) customers of the product. Drafting FAQs and sharing them internally and a select group of potential customers first, is a great way to make sure you’ve pre-empted any questions or concerns your target audience might have.
  • Media planning – As Pawel Lubiarz explains, launching a product without a media plan in place is a considerable risk. You’re only going to launch your product once, so you need to make the most of that occasion. Which digital and print media would you like to help message the launch of your product? Which journalists are likely to report on your product?
  • Press release – Draft a press release that captures the key aspects and benefits of your product and share with journalists and media outlets that you’ve identified (see my previous point).
  • Test. Test. Test – I know it sounds obvious but even if you think have tested your new product or feature, please make sure you test again in the run-up to a big launch. get people who aren’t as close to your product as you and your team to use the product, and look out for any glitches and gotchas.
  • Social media strategy – Create the launch announcement and content to be posted on relevant social channels, and think about appropriate content formats and frequency for the different channels that are relevant to your brand. The content you share on TikTok is likely to differ widely to what you put out via TechCrunch, for example.

Post-Launch

  • Launch evaluation – How did your product launch go? What did we learn? How we can iterate on our product and marketing our product, based on the initial numbers and customer feedback.
  • Reach out to customers – Customer learning doesn’t stop once the product or feature has been launched. Reach out to customers who have bought or used the product, people that left feedback or raised support questions. Consider creating new content to share now that the product is out in the market.

Main learning point: I’m sure that there’s a lot more items that could be added to my go-to-market checklist so please feel free to leave a comment or reach out with any suggestions of things to include!

Related links for further learning:

  1. https://www.aha.io/roadmapping/guide/release-management/what-is-a-good-product-launch-checklist
  2. https://tinuiti.com/blog/ecommerce/product-launch/
  3. https://blog.hubspot.com/marketing/product-launch-checklist
  4. https://moz.com/blog/product-launch-checklist
  5. https://backlinko.com/product-launch-checklist

 

 

App review: TikTok

Lately, I’ve heard lots of good things about TikTok – which came out of Musical.ly, a hugely popular social media app – headquartered in Shanghai – that let you watch and create your own lip sync video to the music available on the app. I was familiar with Musical.ly but lost track somewhat after the company got acquired by Bytedance who merged the app with TikTok. Let’s have a look at the TikTok app:

My quick summary of TikTok before using it? I expect a highly interactive app, which lets users create and share their own music clips.

How does TikTok explain itself in the first minute? When I open the app, I see a quick succession of videos;  “Real Short On the job Videos”, “Real Short Art Videos” to “Real Short Weird Videos”.

 

 

What happens next? I swipe up on one of the videos I land on what looks likes a sample personalised “For You” news feed, with a standard overlay asking me whether I’d like to receive push notifications from TikTok. The feed does suggest it has been personalised for me, but I’m unsure what this is based on since I haven’t been on any on boarding journey where I, for example, started following other TikTok users or indicated my content preferences. Presumably, I’ll need to create a TikTok account first in order to be able to get tailored content and be able to create my own content.

 

 

 

What’s on boarding like? TikTok’s on boarding process is pretty straightforward: (1) it asks for my birthday (which won’t be shown publicly) (2) I can then sign up via my phone or email (3) set a password and (4) slide puzzle piece in the right place to make sure I’m not a bot.

 

Getting started – The first video in my personalised feed is a video from “cameronisscoooool” in which she shares her realisation who she is and describes herself as a “piece of sh*t”:

 

I realise straight away that I’m not the target audience for TikTok, which is totally cool – painful, but cool 🙂 Understanding how I can start either discovering new videos or creating my own is very simple; tapping on the “search” icon at the app’s bottom navigation displays trending content and tapping the black “plus” icon on the same bottom navigation.

 

 

Did TikTok deliver on my expectations? Yes. Based on my previous familiarity with musical.ly I was expecting just user generated music videos, but I like how TikTok has now broadened this out, combine music and video content.

What product managers can learn about Design Systems

What makes a good product? What makes a well designed product? A few years ago, I learned about design principles and how principles such as “not getting in the way (of the user)” and “content first” can drive product design. Imagine my initial confusion and intrigue, as a non-designer, when I first heard about a “design system”. Chris Messina – former designer at Uber – has come up with a useful definition of what a design system is:

 

“Design systems provide a convenient, centralized, and evolving map of a brand’s known product territories with directional pointers to help you explore new regions.”

 

Later, Messina went on to add that “Design never was just how it looks, but now it’s also how it sounds, how it speaks, and where it can go.” Apart from capturing how brand and product communicate, look and feel, a design system is also a critical component when it comes to scale. Just take this statement by Vikram Babu – product designer at Gigster – for example:

 

“The problem facing design today isn’t a shortage of skills or talent but that design doesn’t scale when you move from a few screens of designed components to a platform of developed patterns where adding people only complicates the problem… hence design systems.” 

 

The key thing I learned about the value of design systems is that they intend to go beyond just a collection of design elements. Typically, companies will have a style guide. However, more often than not these style guides contain a bunch of design elements or patterns, but not create a fully comprehensive design language or tone of voice, as Nathan Curtis – owner of the EightShapes design firm – explains:

 

“A style guide is an artefact of the design process. A design system is a living, funded product with a roadmap & backlog, serving an ecosystem.” 

 

This raises the question how one goes about creating a design system. Some things that I’ve learned in this respect:

Before you get started

  1. What’s your company vision look like? And is mission?
  2. Which problem is your company looking to solve and why? For whom?
  3. What are the company values which underpin your company culture, product and service?
  4. What problem(s) are we trying to solve through the design system? Why?
  5. What’s the desired impact we expect the design system to have on the way we work?

Getting started

  1. What does the current design and design look like? What works and what doesn’t? Identify the gaps.
  2. Define some underlying design principles, which underpin a fluid and developing ‘design ecosystem’ (see Airbnb as a good example; Fig. 1 below).
  3. Create a visual design language, which comprises a number of distinct but ever evolving components (I loved Adobe’s Nate Baldwin breakdown of some of these components; see Fig. 2 below). Common components of a visual design language are: colour, typography, iconography, imagery, illustrations, sizing and spacing.
  4. Create a User Interface and pattern library.
  5. Document what each component is and how to use it.

 

Fig. 1 – Airbnb design principles – Taken from: https://airbnb.design/building-a-visual-language/

  • Unified: Each piece is part of a greater whole and should contribute positively to the system at scale. There should be no isolated features or outliers.
  • Universal: Airbnb is used around the world by a wide global community. Our products and visual language should be welcoming and accessible.
  • Iconic: We’re focused when it comes to both design and functionality. Our work should speak boldly and clearly to this focus.
  • Conversational: Our use of motion breathes life into our products, and allows us to communicate with users in easily understood ways.

 

Fig. 2 – The foundation of creating a Visual Design Language by Nate Baldwin – Taken from: https://medium.com/thinking-design/what-is-a-design-language-really-cd1ef87be793

  • Clearly defined semantics (and no, “error”, “warning”, “success”, and “info” aren’t nearly enough)
  • Thorough and mature mapping of core elements of design with clear purposes and meanings
  • A solid family of UI components and patterns that effectively support the semantics, and use design elements (based on theirmeanings) to support the meaning of the components
  • Thorough, comprehensive documentation about the visual communication system

 

To make this a bit more concrete, I’ll look at three good examples of design systems, by Google, Bulb and Salesforce.

 

Google Material Design

 

 

Bulb

 

 

Salesforce Lightning Design System

 

 

 

Main learning point: It’s important for product managers to understand what a Design System is and the purposes it serves. Even if you’re not directly involved in creating or applying a Design System, it’s key to understand your company’s design language and how it applies to your product.

 

 

Related links for further learning:

  1. https://bulb.co.uk/blog/introducing-bulbs-design-system
  2. http://design.bulb.co.uk/#/patterns/styles/colors/README.md
  3. https://www.fastcompany.com/90160960/the-design-theory-behind-amazons-5-6-billion-success
  4. https://www.invisionapp.com/blog/guide-to-design-systems/
  5. https://www.invisionapp.com/blog/scale-design-systems/
  6. https://medium.muz.li/how-to-create-a-style-guide-from-scratch-tips-and-tricks-e00f25b423bf
  7. https://www.invisionapp.com/blog/secrets-design-leadership/
  8. https://www.lightningdesignsystem.com/
  9. https://www.uxpin.com/create-design-system-guide
  10. https://medium.freecodecamp.org/how-to-build-a-design-system-with-a-small-team-53a3276d44ac
  11. https://www.uxpin.com/studio/ebooks/create-design-system-guide-checklist/
  12. https://blog.prototypr.io/design-system-ac88c6740f53
  13. https://medium.com/thinking-design/what-is-a-design-language-really-cd1ef87be793
  14. https://airbnb.design/building-a-visual-language/
  15. https://material.io/design/

App review: Forest

My quick summary of Forest before using the app – I think I first heard Nir Eyal, who specialises in consumer psychology, talk about Forest. Given that Nir mentioned the app, I can imagine Forest impacts people behaviour, helping them achieve specific outcomes.

How does Forest explain itself in the first minute? – “Stay focused, be presented” is Forest’s strap line which I see first. This strap line is followed swiftly followed by a screen that says “Plant a Tree” and explains that “Whenever you want to focus on your work, plant trees.” This suggests to me that Forest is an app which aims to help people focus on their work and eradicate all kinds of distractions.

How does Forest work? – The app first explains its purpose in a number of nicely designed explanatory screens.

After clicking “Go”, I land on a screen where I can adjust time; presumably the time during which I want to focus and avoid any interruptions.

I set the time at 10 minutes and click “Plant”. I love how, as the time progresses, the messages at the top of the screen keep alternating, from “Don’t look at me!” to “Don’t look at me!” to “Hang in there!” Nice messages to help keep me focus and not fall prey to checking my phone. At any stage, I can opt to “Give up” which presumably means that the tree that I’ve been planting – through staying focused – will be killed.

I’m motivated to see this through and plant my first tree. When I complete my 10 minutes of uninterrupted time, I expect to see a nice tree right at the end of it. Try and imagine my disappointment when I don’t see a tree but instead am encouraged to create a Forest account.

Did Forest deliver on my expectations? – I can see how Forest helps people to focus and avoid checking their phone constantly. Just want to explore the gamification element of the app a bit more.

App review: Blinkist

The main driver for this app review of Blinkist is simple: I heard a fellow product manager talking about it and was intrigued (mostly by the name, I must add).

My quick summary of Blinkist (before using it) – “Big ideas in small packages” is what I read when I Google for Blinkist. I expect an app which provides me with executive type summaries of book and talks, effectively reducing them to bitesize ideas and talking points.

How does Blinkist explain itself in the first minute? – When I go into Apple’s app store and search for Blinkist, I see a strapline which reads “Big ideas from 2,000+ nonfiction books” and “Listen or read in just 15 minutes”. There’s also a mention of “Always learning” which sounds good …

 

 

Getting started, what’s the process like? (1) – I like how Blinkist lets me swipe across a few screens before deciding whether to click on the “Get started” button. The screens use Cal Newport’s “Deep Work” book as an explain to demonstrate the summary Blinkist offers of the book, the 15 minute extract to read or listen to, and how one can highlight relevant bits of the extract. These sample screens give me a much better idea of what Blinkist is about, before I decide whether to sign up or not.

 

 

Getting started, what’s the process like? (2) – I use Facebook account to sign up. After I clicked on “Connect with Facebook” and providing authorisation, I land on this screen which mentions “£59.99 / year*”, followed by a whole lot of small print. Hold on a minute! I’m not sure I want to commit for a whole year, I haven’t used Blinkist’s service yet! Instead, I decide to go for the “Subscribe & try 7 days for free” option at the bottom of the screen.

 

Despite my not wanting to pay for the Blinkist service at this stage, I’m nevertheless being presented with an App Store screen which asks me to confirm payment. No way! I simply get rid  of this screen and land on a – much friendlier – “Discover” screen.

 

 

To start building up my own library I need to go into the “Discover” section and pick a title. However, when I select “Getting Things Done” which is suggested to me in the Discover section, I need to unlock this first by start a free 7-day trial. I don’t want to this at this stage! I just want to get a feel for the content and for what Blinkist has to offer, and how I can best get value out of its service. I decide to not sign up at this stage and leave things here … Instead of letting me build up my library, invest in Blinkist and its content and I only then making me ‘commit’, Blinkist has gone for a free trial and subscription model instead. This is absolutely fine, but doesn’t work for me unfortunately, as I just want to learn more before leaving my email address, committing to payment, etc.

 

 

Did Blinkist deliver on my expectations? – Disappointed.

 

 

 

Book review: Mobilized

I recently read “Mobilized” by SC Moatti, “an insider’s guide to the business and future of connected technology.” SC Moatti is a mobile veteran from Silicon Valley, having developed successful mobile products and services at the likes of Nokia, Facebook and Trulia. Moatti makes the book’s intentions clear in the first chapter: with businesses increasingly shifting their strategic focus to mobile, there’s a need to create a truly mobile culture and mindset within the business. To help companies become mobile first, Moatti introduces the “Mobile Formula” which contains the three rules for successful mobile products:

SC Moatti

SC Moatti’s “Mobile Formula”, the three rules of successful mobile products – Taken from: https://www.leanplum.com/blog/mobilized-on-mobile/

The Body Rule – The best mobile products operate by beauty: Contrary to what one might expect, the beauty in mobile products isn’t about aesthetics, it’s about eliminating waste. ‘Efficiency’ is the keyword here and Moatti refers to the Birkhoff formula in this respect: M=O/C. In this formula, M is a measure of beauty, O of simplicity and C of complexity. Beauty will increase with simplicity and will decrease through complexity.

Measure simplicity through the “thumb test”: Ultimately, the best measure of simplicity is to create a product that’s easy to use by everyone. The so-called “thumb test” is a great way to test whether your product is easy to use. To pass the thumb test, a task should be easily completed by a user with a thumb of average size and without incidentally hitting an unrelated link, button or design element by mistake. Take a look at AnkiDroid for instance. The flash cards on AnkiDroid’s Android app make it easy to learn words in a different language, with clear buttons and calls to actions (see Fig. 1 below).

AnkiDroid-1

Fig. 1 – Screenshot of AnkiDroid – Taken from: http://www.makeuseof.com/tag/6-flash-card-apps-for-android-compared-which-is-the-best/

Even the “thumb test” will become redundant (eventually): With voice command software like Apple’s Siri ,GreenOwl’s service TrafficAlert and virtual reality all being hands free, the thumb test will eventually become a thing of the past (see Fig. 2 below). Moatti argues that the principle underpinning the thumb test will still apply: beauty on mobile means that all user interactions need to work effortlessly and efficiently.

TrafficAlert

Fig. 2 – Screenshot of TrafficAlert – Taken from: https://play.google.com/store/apps/details?id=com.greenowl.ta.android

The Spirit Rule – The best mobile products give us meaning: When describing ‘meaning’ in the context of mobile products, Moatti identifies ‘personalisation’ and ‘community’ as the two key factors that add meaning. One might argue that these two factors contradict each other, but Moatti makes compelling arguments for both. Firstly, ‘personalisation’ is all about the user feeling cared for, by giving the user total control of the mobile experience. Contrary to what one might think, recent research shows that mobile products create deeper bonds between users and their communities. For example, a study by Kyung-Gook Park at the University of Florida illustrates how mobile products make people feel more connected to those around them.

Building for meaning – Mobile products as extensions of our spirit: Moatti makes some great points about the use of internal and external filters to create mobile products with meaning. Internal filters, Moatti explains, can be as simple as our location or address book. These internal filters help in connecting users to their environment; using location or user based data to create a personalised experience for the user (see example in Fig. 3 below).

Personalisation

Fig. 3 – Personalisation through onboarding on Beats’ mobile streaming service – Taken from: http://www.appvirality.com/blog/personalization-in-retail-apps/

External filters come into play once it’s understood what users care about through internal filters. External filters allow the experience to be shared and enjoyed with other people. For example, a privacy policy is an external filter, in place to outline what a product can and cannot reveal about its users.

The Mind Rule – The best mobile products learn as we use them: The mind rule is the final component of Moatti’s Mobile Formula. Mobile products constantly adapting is of the essence here. This adaptation can happen either fast or slow. Messaging app WhatsApp is a good example of adapting fast. The team at WhatsApp have adopted a culture of ‘continuous learning’ where they learn from users and their behaviours on an ongoing basis, adding new features constantly. This is driven by a realisation that in order to keep up with the competition, they’ll need to adapt relentlessly.

In contrast, slow learning is all about breaking new ground, focusing on new users or launching new offerings. It basically comes down to taking one’s fast or iterative learnings to the next level; creating new mobile divisions to conquer a new target market or value proposition. Whereas an existing mobile product or business might not be the best place to explore new territory, due to a fear of alienating an existing customer base, a completely separate app might be a better place to do so.

Main learning point: “Mobilized” really made me think about how to approach the creation and improvement of mobile products. Most books on mobile products concentrate on design. The great thing about SC Moatti’s book is that it focuses on the mobile user instead, and provides great insights on how to best create a great user experience.

 

Related links for further learning:

  1. https://www.interaction-design.org/literature/article/using-mobile-apps-the-one-thumb-one-eyeball-test-for-good-mobile-design
  2. https://www.sciencenews.org/article/measure-beauty
  3. http://www.huffingtonpost.com/sophiecharlotte-moatti/the-7-design-elements-of-great-mobile-products_b_8175942.html
  4. http://www.makeuseof.com/tag/6-flash-card-apps-for-android-compared-which-is-the-best/
  5. https://uxmag.com/articles/personalization-the-pillar-of-the-mobile-user-experience
  6. http://www.appvirality.com/blog/personalization-in-retail-apps/
  7. http://www.huffingtonpost.com/sophiecharlotte-moatti/3-best-practices-to-get-c_b_5910572.html
  8. http://ufdcimages.uflib.ufl.edu/UF/E0/04/35/17/00001/Park_K.pdf

App review: Azimo

Money remittance is big. Think Transferwise, WeSwap and World Remit; services that simplify the way in which to transfer money, offering attractive rates and a great user experience. Another good example is Azimo which I used to transfer some money to the motherland, The Netherlands:

  1. How did Azimo come to my attention? – A few months ago I listened to an episode of the “Breaking Banks” podcast in which Marta Krupinska – co-founder of Azimo – explained what led her to start Azimo. I loved her story how she’d fly and back forth between Poland and the UK ‘strapped for cash’ because the exchange rates and commission fees weren’t great.
  2. My quick summary of Azimo (before using it) –  I expect a service similar to the aforementioned TransferWise and World Remit. I would imagine that Azimo will cover a multitude of currencies.
  3. How does Azimo explain itself in the first minute? – “Send Worldwide” is what it says on the welcome screen when I open the Azimo app in iOS. The strap line below it reads: “Transfer money to over 200 countries, in over 70 countries, in minutes” (see Fig. 1 below).
  4. Getting started, what’s the process like (1)? – Creating an Azimo account feels very straightforward. The only thing I’m curious is about is the 5-digit pin I need to create – in addition to my password. I imagine that this for security reasons, but it doesn’t become apparent to me straight away.
  5. Getting started, what’s the process like (2)? – I feel encouraged when I land on a screen that promises that I can send money in 3 easy steps (see Fig. 2 below). I like that as soon as I start typing the name of the country that I want to send money to, the list of applicable countries starts appearing automatically (see Fig. 3 below). I know that this isn’t a groundbreaking feature, but simple things do help to make the overall user experience feel very intuitive. However, once I’ve chosen The Netherlands as the country that I want to send money, I’m slightly thrown by the screen that I then land on (see Fig. 4 below): I’m not clear why under “currencies” it gives me Euros and Dollars as options, nor I’m clear about what “SWIFT” entails as a ‘Delivery’ option. I know that mobile interfaces come with certain restrictions, but it would be helpful to provide users with some explanatory text, even if it’s just to reassure the user.
  6. Getting started, what’s the process like (3)? – I feel I’m getting close, but then I learn that I have to provide an IBAN code for the account that I want to transfer money to. By the time I come back to the app with my IBAN code – 5 minutes later – I seem to have lost the data that I’d entered previously and I’m back at square one. I wonder whether this is down to simple user error or some security issue that has thrown me out of the standard user journey. I believe it would be good to include upfront the information a user needs to have to have in order to transfer money. Also, a progress bar or some indicator of time or steps left remaining would really help in guiding the user through the process.
  7. Did the app deliver on my expectations? – It did, but I by the time I eventually completed the transaction I felt that the journey could have been even more intuitive; e.g. understanding upfront the bank/account details I need to provide and a better indication of user progress. Even though the overall experience could be improved in certain areas, I was happy with the outcome; payout into my Dutch account happened speedily and I was happy with the exchange rate and the fees that I had to pay.

 

Fig. 1 – Screenshot of Azimo’s welcome screen on iOS

IMG_3354

Fig. 2 – Screenshot of Azimo’s “send money” landing screen on iOS

IMG_3361 (1)

Fig. 3 – Screenshot of Azimo’s “Choose a country” screen on iOS

 

IMG_3363

Fig. 4 – Screenshot of Azimo’s “Send Now” screen on iOS

IMG_3364

Fig. 5 – Screenshot of Azimo’s “Send Now” screen on iOS

IMG_3365

Fig. 6 – Screenshot of Azimo’s “Send Now” screen on iOS

IMG_3366

Related links for further learning:

  1. http://www.breakingbanks.com/tag/azimo/
  2. https://azimo.com/en/
  3. https://uk.trustpilot.com/review/azimo.com
  4. http://techcrunch.com/2015/06/15/money-transfer-startup-azimo-raises-20m-at-a-100m-valuation/
  5. https://www.ted.com/talks/dilip_ratha_the_hidden_force_in_global_economics_sending_money_home
  6. http://blogs.worldbank.org/peoplemove/remittance-reality-getting-3-and-beyond