Tag: UX
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Luke Jerram and Playable Cities

I really like the concept of a “Playable City”. At a recent conference, Clare Reddington, Creative Director at Watershed, spoke about the concept of a Playable City. A Playable City is a city where people, hospitality and openness are key, enabling its residents and visitors to reconfigure and rewrite its services, places and stories. In…
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Electric Objects brings art from the Internet into your living room

I recently found out about Electronic Objects, “a computer made for art”. An Electric Object is effectively a wall-mounted device which comes without a mouse or a keyboard. It promises to bring “art from the Internet into your home”, and I can see that it will do exactly this: Main learning point: Electric Objects have created…
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A sneak preview of the Avegant Glyph

Even though it has yet to launch, I’m very intrigued by the design and promise of the Avegant Glyph. The “Glyph” is a new headset (see Fig. 1), set to launch in early 2015, which integrates Avegant’s core “virtual retina display” technology into a headset. Even though the design of the Avegant Glyph looks similar to the Oculus…
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Circa (Product Review)

The other day, I was looking at news apps to subscribe to and one of the apps that I discovered was Circa. I installed the iOS version of the app on my device and had a play with it. As always, I applied the product critique template by Julie Zhuo as I was testing the Circa…
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Gamification and the MDA framework

A few months ago I wrote about some of the principles that underpin game design and I now would like to have a closer look at the specific elements that help to form games and game mechanics. In his online lectures on gamification, Kevin Werbach – an Associate Professor of Legal Studies and Business Ethics at Wharton School –…
