Category: Design
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Luke Jerram and Playable Cities
I really like the concept of a “Playable City”. At a recent conference, Clare Reddington, Creative Director at Watershed, spoke about the concept of a Playable City. A Playable City is a city where people, hospitality and openness are key, enabling its residents and visitors to reconfigure and rewrite its services, places and stories. In […]
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Electric Objects brings art from the Internet into your living room
I recently found out about Electronic Objects, “a computer made for art”. An Electric Object is effectively a wall-mounted device which comes without a mouse or a keyboard. It promises to bring “art from the Internet into your home”, and I can see that it will do exactly this: Designed for the home (1) – The […]
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App review: Circa
The other day, I was looking at news apps to subscribe to and one of the apps that I discovered was Circa. I installed the iOS version of the app on my device and had a play with it. As always, I applied the product critique template by Julie Zhuo as I was testing the Circa […]
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Book review: “Hooked: how to build habit-forming products”
What makes a product or service really stick in your mind? Do you have an app on your phone that you always turn to whenever you’re bored? If you’ve got a problem to solve, is there a specific product or service you tend to use to look for a solution? American journalist and lecturer Nir […]
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Which principles do underpin game design?
Gamification is more than just creating some mechanisms around rewards and motivation. In his online lectures on gamification, Kevin Werbach – an Associate Professor of Legal Studies and Business Ethics at Wharton School – explained about some of the design rules which underpin gamification and game design: The Player Journey – Like with most journeys, games tend to have […]