Category: Design
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Book review: “Hooked: how to build habit-forming products”
What makes a product or service really stick in your mind? Do you have an app on your phone that you always turn to whenever you’re bored? If you’ve got a problem to solve, is there a specific product or service you tend to use to look for a solution? American journalist and lecturer Nir…
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Which principles do underpin game design?
Gamification is more than just creating some mechanisms around rewards and motivation. In his online lectures on gamification, Kevin Werbach – an Associate Professor of Legal Studies and Business Ethics at Wharton School – explained about some of the design rules which underpin gamification and game design: The Player Journey – Like with most journeys, games tend to have…
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Using mental models to prevent “human error”
One of the last lectures of my online Human-Computer Interaction (‘HCI’) course by Scott Klemmer was all about “mental models” and their role within HCI. The proposition that people rely on mental models was first introduced by Scottish psychologist Kenneth Craik who wrote that the mind constructs “small-scale models” of reality that it uses to reason,…
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Learning more about direct manipulation and reducing the ‘gulfs’
“Direct manipulation” is one of those Human-Computer Interaction (‘HCI’) terms that sounds intriguing. During the online HCI course instructed by Scott Klemmer which I did recently, I learned a bit more about what direct manipulation means. Direct manipulation is a HCI method which involves continuous representation of objects of interest and rapid, reversible, and incremental actions…