Tag: cross-platform
-
Heuristics – Finding usability problems in designs
As part of my online Human Computer Interaction (‘HCI’) course by Scott Klemmer, I learned a lot about “heuristic evaluation”. Even though I had heard the term ‘heuristics’ used before, I had no clue what this entailed. In his online lecture, Scott explained that heuristic evaluation is a method one can use to review user…
-
Learning about the wearable technology space
When it comes to wearable technology, quite a lot of us will almost automatically think of Google Glass (and perhaps stop there). However, there are a lot more businesses out there that concentrate on some form of wearable technology. In this post I’ll highlight some good examples which I’ve come across recently: Jawbone – Jawbone has…
-
Book Review: “Mobile First”
“Mobile First” by Luke Wroblewski is a great introduction to designing web experiences that cater for both desktop and mobile devices. With a large number of people accessing the web on their mobile devices, “Mobile First” is all about designing user experiences beyond the confines of the desktop. Naturally, there’s likely to be overlap between the…
-
Book review: “Microinteractions: Designing with Details”
Interaction designer and author Dan Saffer recently published a book called “Microinteractions: Designing with Details”. As the title clearly suggests, this book is very much about those small interactions which make up a product or a feature. In fact, Saffer’s book is very much inspired by a quote from the famous American designer Charles Eames who believed…
-
How supermarkets are becoming entertainment platforms
Over the past year or so supermarket giants such as Sainsbury’s and Tesco have started venturing into entertainment content. A good example is supermarket giant Tesco which acquired We7 (digital music) and Blinkbox (video on demand) last year. Its UK competitor Sainsbury bought online entertainment platform Global Media Vault and Anobii (eBooks) around the same time. I wondered about…
