Category: Mobile
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Developing my own product – Creating a product vision
One of my longstanding dreams has been to develop my own product. My own creation, from start-to-finish, is something I’d really wanted to do. The goal is not to become the next Steve Jobs or Mark Zuckerberg, but it would be great to having something that people can actually use and that’s ‘my own’. So…
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Learning about streaming, with Klip as a first case study
I’m currently trying to learn more about streaming in its various forms. Streaming is all about the delivery method of media such as audio, film or TV. There are basically two forms of streaming: live streaming and archived streaming. With live streaming, you take the content and broadcast it live over the internet. It involves having…
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Starting to learn about mobile UX design
Especially with the rapidly growing popularity of tablet computers, there seems to be an increased focus on getting the user experience (UX) of mobile users right. I’ve quickly come to the realisation that mobile UX design is quite a vast but very specific area, differing quite significantly from designing for the web. My starting point…
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The main reasons behind Google’s acquisition of Motorola Mobility
On Monday, Google announced that it had acquired Motorola Mobility, the handset development arm of the telecommunications company for a price of $12.5 billion (£7.5 billion). Google was quick to assure the public that Motorola will be run as a separate division to Android. One of the main drivers of the success of Android is…
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Square is making mobile payments even easier
Square is one of those new inventions that I look at and think: “that’s a cool looking new feature!”. More importantly, Square looks like it will take mobile payments to the next level. A few months ago I learned about wallet-less payments with the likes of Google and Orange enabling users to pay using their mobiles…
