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As I learn …

As I learn …

This site is about all things product (management), sharing things as I learn


  • August 20, 2013

    Learning about the wearable technology space

    When it comes to wearable technology, quite a lot of us will almost automatically think of Google Glass (and perhaps stop there). However, there are a lot more businesses out there that concentrate on some form of wearable technology. In this post I’ll highlight some good examples which I’ve come across recently: Jawbone – Jawbone has…

  • August 1, 2013

    Stop losing stuff with Tile

    I was really intrigued when I found out about Tile, an app that helps users find their lost items. People talk a lot about the “Internet of Things” and Tile is a tangible example of this concept. So what is Tile? A small hardware device – A “Tile” is a small white device that you…

  • July 27, 2013

    Book Review: “Mobile First”

    “Mobile First” by Luke Wroblewski is a great introduction to designing web experiences that cater for both desktop and mobile devices. With a large number of people accessing the web on their mobile devices, “Mobile First” is all about designing user experiences beyond the confines of the desktop. Naturally, there’s likely to be overlap between the…

  • July 10, 2013

    Book review: “Microinteractions: Designing with Details”

    Interaction designer and author Dan Saffer recently published a book called “Microinteractions: Designing with Details”. As the title clearly suggests, this book is very much about those small interactions which make up a product or a feature. In fact, Saffer’s book is very much inspired by a quote from the famous American designer Charles Eames who believed…

  • June 20, 2013

    Developing my own product – Where to start measuring?

    So I had designed and developed a minimum viable product for my HipHopListings iOS app. I had worked very closely with Alex the developer, designed the mobile workflow and outlining the way I expected users to interact with HipHopListings on their iOS devices. I tested, tested and tested. It led to some critical bug fixes…

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