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Heuristics – Finding usability problems in designs (part 2)
In my last post I wrote about the use of heuristics to find usability problems in designs. In this post, I’ll look into the individual heuristic principles in more detail. It was UX expert Jakob Nielsen who introduced these “10 Heuristics for User Interface Design” in 1985 and these principles serve as a great context to…
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Heuristics – Finding usability problems in designs
As part of my online Human Computer Interaction (‘HCI’) course by Scott Klemmer, I learned a lot about “heuristic evaluation”. Even though I had heard the term ‘heuristics’ used before, I had no clue what this entailed. In his online lecture, Scott explained that heuristic evaluation is a method one can use to review user…
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Book review: “Developing Products in Half the Time”
Partly due to the advocates of the Lean Startup movement, these days lots of people in the product space talk about rapid product development and looking at ways to get their products to market faster. Actually, one could argue that the roots of this idea are much older and the book “Developing Products in Half…
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Rapid prototyping – Storyboarding, paper prototyping and digital mockups
In a the online Human-Computer Interaction course that I did recently, I learned quite a bit about “rapid prototyping”. As the name suggests rapid prototyping is all about mocking up ideas quickly, to get user feedback fast. In the lecture on this topic, Scott Klemmer – an Associate Professor of Cognitive Science and Computer Science &…
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How to find out find out about user needs and problems?
I wanted to learn more about Human-Computer Interaction and so I decided to do an online course by Scott Klemmer, an Associate Professor of Cognitive Science and Computer Science & Engineering at UC San Diego, and a Visiting Associate Professor of Computer Science at Stanford University. Human-Computer Interaction (‘HCI’) is all about the study, design and planning…
